Structure And Foundation

Reinforced Station Window
Description: A Reinforced Glass Window, to watch the Space Carp through

Resources To Make: 5 Steel Sheets, 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 400

Market Value: $60.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Window Panel
Description: An extra thin window. You can almost FEEL the space.

Resources To Make: 5 Steel Sheets, 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 150

Market Value: $60.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Window Panel
Description: An extra thin window of pure glass. Don't sneeze

Resources To Make: 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 50

Market Value: $50.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Security Door
Description: The way to go after escaping your cell

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Virology Door
Description: If this hasn't been torn down five minutes into a shift and its occupant murdered horrifically than someone fucked up somewhere.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 350

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Bulkhead
Description: A big old steel Bulkhead

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 10 Plasteel Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 600

Market Value: $395.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Atmospherics Door
Description: The grand entrance to Atmosia, home of the stations air supply. And most of its dangerous toxins.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 350

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Shuttle Door
Description: The entrance to the shuttle or and escape pod. Seeing these means it's time to go, whether in arrivals or departures.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Station Wall
Description: A Steel Station wall, to keep the Crew in and the Assistants out.

Resources To Make: 5 Steel Sheets

Requires Power: False

Flammability: 10%

Hit Points: 300

Market Value: $10.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Station Wall
Description: A Reinforced Station wall, for surrounding anything near to a welding tool and a wrench.

Resources To Make: 10 Steel Sheets and 5 Plasteel Sheets

Requires Power: False

Flammability: 0%

Hit Points: 1200

Market Value: $155.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Engineering Door
Description: An entrance to Engineering, birthplace of Lord Singulo, destroyer of worlds.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 20%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Fire Door
Description: Stops the AI from plasma-firing the entire station from one vent. It can still use the others, but hey.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Hazard Door
Description: A way to stop the spread of harmful toxins through the air. Unless it's low level nitrous, in which case, sweet dreams.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 10%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

General Door
Description: An entrance to nowhere important. If these are all you can open, the Airlock is still an option.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 250

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Medbay Door
Description: An entrance to Medbay, THE place to be if you want to be drugged, killed, absorbed by a changeling and infested with six different viruses. Or all of the above.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Mining Door
Description: An entrance to Mining. the one place the AI can't blow up.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Research Door
Description: An entrance to Research and Development, your one stop shop for plasma fires, explosives, metroids and slimes.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 10%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Maintenance Door
Description: An entrance to Maintenance, the last seen location of many a greyshirt.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Glass Door
Description: So you can see the blood before you open the door.

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 20 Glass Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 175

Market Value: $325.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Airlock
Description: An entrance to the Clown's living Quarters.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 20%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Blast Door
Description: A thick wall of steel for the heads to hide behind

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 25 Plasteel Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 700

Market Value: $800.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Command Door
Description: An entrance to where all the good stuff was kept, until it was stolen by anyone-with-a-welder-and-a-wrench, see: Everyone.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Catwalk
Description: Catwalk for Space travel.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

White Floor Tiles
Description: White Floor Tiles, for when you really want everyone to see the space-aids.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Green Floor Tiles
Description: Light Green Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Purple Floor Tiles
Description: Light Purple Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Red Floor Tiles
Description: Light Red Floor Tiles, for the egomaniac that wants the blood to be visible, but on a little bit.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Yellow Floor Tiles
Description: Light Yellow Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Yellow Floor Tiles
Description: Yellow Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Grimy Carpet Tiles
Description: Grimy Carpet Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Blue Floor Tiles
Description: Light Blue Floor Tiles, for the tyrant in a good mood.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Neutral Floor Tiles
Description: Neutral Floor Tiles, for being ripped up and thrown as a ghetto weapon.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Orange Floor Tiles
Description: Orange Floor Tiles, for when you're feeling exotic but not too exotic.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Purple Floor Tiles
Description: Purple Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Red Floor Tiles
Description: Red Floor Tiles, for the morale-focused egomaniac to hide the blood of the assistants.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Reinforced Floor Tiles
Description: Reinforced Floor Tiles, for when people keep making holes in it.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Syndicate Floor Tiles
Description: Syndicate Floor Tiles, for when you've got some bad news for the station.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Grimy Floor Tiles
Description: Grimy Floor Tiles, for when the Janitor deserves a spacing.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Freezer Tiles
Description: Freezer Tiles, for the Chef to hide the bodies.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Green Circuit Tiles
Description: Green Circuit Tiles, for the eco-friendly psychopath.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Grass Tiles
Description: Grass Tiles, for when the Botanists have too much time on their hands.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Green Floor Tiles
Description: Green Floor Tiles, for when Hydroponics leaks onto the station.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Honk Tiles
Description: Hasn't the Clown been murdered yet?

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Hydroponics Tiles
Description: Hydroponics Tiles, because weed is very particular about the floor it likes.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Brown Floor Tiles
Description: Dark Brown Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Green Floor Tiles
Description: Dark Green Tiles, for the edgy weed-grower.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Purple Floor Tiles
Description: Dark Purple Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Red Floor Tiles
Description: Dark Red Tiles, for the edgy egomaniac.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Yellow Floor Tiles
Description: Dark Yellow Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Delivery Tiles
Description: Delivery Tiles, for the mule to drop your stuff before crushing you.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Floor Tiles
Description: Floor tiles, to be ripped up as a ghetto weapon.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Blue Floor Tiles
Description: Blue Tiles, the color of Tyranny.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Bot Parking Tiles
Description: Bot Parking, for parking your Delivery-bot of death.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Cafeteria Tiles
Description: Cafeteria Tiles, for dropping rubbish on.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Circuit Tiles
Description: Circuit Tiles, for surrounding psychopaths.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Off Circuit Tiles
Description: Circuit Tiles, for when the psycho is sleeping.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Floor Tiles
Description: Dark Tiles, for when white is to bright.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Blue Floor Tiles
Description: Dark Blue Tiles, for the edgy tyrant.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Metal Plating
Description: Metal Plating, for dragging bodies over through Maintenance.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Space Tile
Description: Space, because Space is made of Steel.

Resources To Make: 1 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Wood Flooring
Description: Wood Flooring, for when the Botanists have too much free time.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Bar Tiles
Description: Bar Tiles, for vomiting and punching on.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1