Construction

Reinforced Station Window
Description: A Reinforced Glass Window, to watch the Space Carp through

Resources To Make: 5 Steel Sheets, 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 400

Market Value: $60.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Window Panel
Description: An extra thin window. You can almost FEEL the space.

Resources To Make: 5 Steel Sheets, 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 150

Market Value: $60.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Window Panel
Description: An extra thin window of pure glass. Don't sneeze

Resources To Make: 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 50

Market Value: $50.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Security Door
Description: The way to go after escaping your cell

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Virology Door
Description: If this hasn't been torn down five minutes into a shift and its occupant murdered horrifically than someone fucked up somewhere.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 350

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Bulkhead
Description: A big old steel Bulkhead

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 10 Plasteel Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 600

Market Value: $395.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Atmospherics Door
Description: The grand entrance to Atmosia, home of the stations air supply. And most of its dangerous toxins.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 350

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Shuttle Door
Description: The entrance to the shuttle or and escape pod. Seeing these means it's time to go, whether in arrivals or departures.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Station Wall
Description: A Steel Station wall, to keep the Crew in and the Assistants out.

Resources To Make: 5 Steel Sheets

Requires Power: False

Flammability: 10%

Hit Points: 300

Market Value: $10.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Station Wall
Description: A Reinforced Station wall, for surrounding anything near to a welding tool and a wrench.

Resources To Make: 10 Steel Sheets and 5 Plasteel Sheets

Requires Power: False

Flammability: 0%

Hit Points: 1200

Market Value: $155.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Engineering Door
Description: An entrance to Engineering, birthplace of Lord Singulo, destroyer of worlds.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 20%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Fire Door
Description: Stops the AI from plasma-firing the entire station from one vent. It can still use the others, but hey.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Hazard Door
Description: A way to stop the spread of harmful toxins through the air. Unless it's low level nitrous, in which case, sweet dreams.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 10%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

General Door
Description: An entrance to nowhere important. If these are all you can open, the Airlock is still an option.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 250

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Medbay Door
Description: An entrance to Medbay, THE place to be if you want to be drugged, killed, absorbed by a changeling and infested with six different viruses. Or all of the above.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Mining Door
Description: An entrance to Mining. the one place the AI can't blow up.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Research Door
Description: An entrance to Research and Development, your one stop shop for plasma fires, explosives, metroids and slimes.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 10%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Maintenance Door
Description: An entrance to Maintenance, the last seen location of many a greyshirt.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Glass Door
Description: So you can see the blood before you open the door.

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 20 Glass Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 175

Market Value: $325.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Airlock
Description: An entrance to the Clown's living Quarters.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 20%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Blast Door
Description: A thick wall of steel for the heads to hide behind

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 25 Plasteel Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 700

Market Value: $800.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Command Door
Description: An entrance to where all the good stuff was kept, until it was stolen by anyone-with-a-welder-and-a-wrench, see: Everyone.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Table
Description: A ghetto surgical table, for when you need to cut an alien out of a Greyshirt using a shard of glass.

Resources To Make: 15 Steel Sheets and 5 Plasteel Sheets

Requires Power: False

Beauty: 4

Cover Effectiveness: 40%

Flammability: 0%

Hit Points: 400

Market Value: $165.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Steel Table
Description: A ghetto surgical table, for when you need to cut an alien out of a Greyshirt using a shard of glass.

Resources To Make: 10 Steel Sheets

Requires Power: False

Beauty: 4

Cover Effectiveness: 40%

Flammability: 20%

Hit Points: 100

Market Value: $20.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Wood Table
Description: A ghetto surgical table, for when you need to cut an alien out of a Greyshirt using a shard of glass.

Resources To Make: 10 Wood

Requires Power: False

Beauty: 4

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 100

Market Value: $14.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Orange Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Quartermaster's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Research Director's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Syndicate Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Wizard's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Clown's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Chief Medical Officer's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Cultist's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Head Of Personnel's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Head Of Security's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Medbay Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Mime's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Bare Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Blue Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Captain's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Centcomm Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Chief Engineer's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed: 110%

Rest Effectiveness: 100%

Surgery Success Chance Factor: 100%

Steel Station Chair
Description: A Chair made of Steel, perfect for tying people to.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 7

Comfort: 0.70

Cover Effectiveness: 35%

Flammability: 0%

Hit Points: 170

Market Value: $61.62

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 8

Comfy Chair
Description: A comfy Armchair, for relaxing in after a hard days work pretending to do your job.

Resources To Make: 30 Cloth

Requires Power: False

Beauty: 3

Comfort: 0.80

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 220

Market Value: $87.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 125

Station Stool
Description: A single platform on which to sit.

Resources To Make: 10 Steel Sheets and 3 Cloth

Requires Power: False

Beauty: 3

Comfort: 0.50

Cover Effectiveness: 30%

Flammability: 100%

Hit Points: 75

Market Value: $28.70

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 13

Tube Wall Light
Description: Tube Lights, bane of Janitors hands.

Resources To Make: 15 Steel Sheets

Requires Power: True

Power Needed: 15 W

Cover Effectiveness: 20%

Flammability: 100%

Hit Points: 50

Market Value: $30.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Bulb Wall Light
Description: Bulb Light, your only source of light in Maintenance. Bring a flashlight.

Resources To Make: 15 Steel Sheets

Requires Power: True

Power Needed: 10 W

Cover Effectiveness: 20%

Flammability: 100%

Hit Points: 50

Market Value: $30.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Beacon
Description: Give Centcomm somewhere to drop your supplies.

Resources To Make: 15 Steel Sheets and 1 Component

Requires Power: True

Power Needed: 10 W

Cover Effectiveness: 15%

Flammability: 100%

Hit Points: 75

Market Value: $55.68

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 22

Tool Vendor
Description: The one stop shop for any Greysuit looking to break into the armoury.

Resources To Make: 200 Steel Sheets

Requires Power: False

Work Speed Factor: +6% (Inactive)

Cover Effectiveness: 50%

Flammability: 100%

Hit Points: 100

Market Value: $400.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Morgue
Description: The Morgue, haven of Changeling CMO's everywhere. Doubles as Assistant sleeping quarters.

Resources To Make: 100 Steel Sheets

Requires Power: False

Cover Effectiveness: 50%

Flammability: 100%

Hit Points: 250

Market Value: $210.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 42

Meat Spike
Description: The Clown can often be found "hanging out" here.

Resources To Make: 50 Steel Sheets

Requires Power: False

Cover Effectiveness: 50%

Flammability: 100%

Hit Points: 250

Market Value: $109.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 42

Surgical Table
Description: A surgical table, the perfect place to remove the glass from the Chaplains feet for the third time this shift.

Resources To Make: 100 Steel Sheets and 10 Medicine

Requires Power: False

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 150

Market Value: $390.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 48

Sleeper Pod
Description: A Sleeper, to lure unsuspecting victims into allowing you to fill them with soporifics.

Resources To Make: 80 Steel Sheets and 4 Component

Requires Power: False

Cover Effectiveness: 50%

Flammability: 100%

Hit Points: 250

Market Value: $195.52

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 54

Communications Console
Description: Allows radio contact with remote traders as well as other factions for trade and diplomacy.

Resources To Make: 80 Steel Sheets, 4 Component, and 1 Communication's Circuit Board

Requires Power: True

Power Needed: 200 W

Flammability: 100%

Hit Points: 250

Market Value: $255.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 37

Catwalk
Description: Catwalk for Space travel.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

White Floor Tiles
Description: White Floor Tiles, for when you really want everyone to see the space-aids.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Green Floor Tiles
Description: Light Green Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Purple Floor Tiles
Description: Light Purple Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Red Floor Tiles
Description: Light Red Floor Tiles, for the egomaniac that wants the blood to be visible, but on a little bit.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Yellow Floor Tiles
Description: Light Yellow Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Yellow Floor Tiles
Description: Yellow Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Grimy Carpet Tiles
Description: Grimy Carpet Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Light Blue Floor Tiles
Description: Light Blue Floor Tiles, for the tyrant in a good mood.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Neutral Floor Tiles
Description: Neutral Floor Tiles, for being ripped up and thrown as a ghetto weapon.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Orange Floor Tiles
Description: Orange Floor Tiles, for when you're feeling exotic but not too exotic.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Purple Floor Tiles
Description: Purple Floor Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Red Floor Tiles
Description: Red Floor Tiles, for the morale-focused egomaniac to hide the blood of the assistants.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Reinforced Floor Tiles
Description: Reinforced Floor Tiles, for when people keep making holes in it.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Syndicate Floor Tiles
Description: Syndicate Floor Tiles, for when you've got some bad news for the station.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Grimy Floor Tiles
Description: Grimy Floor Tiles, for when the Janitor deserves a spacing.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Freezer Tiles
Description: Freezer Tiles, for the Chef to hide the bodies.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Green Circuit Tiles
Description: Green Circuit Tiles, for the eco-friendly psychopath.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Grass Tiles
Description: Grass Tiles, for when the Botanists have too much time on their hands.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Green Floor Tiles
Description: Green Floor Tiles, for when Hydroponics leaks onto the station.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Honk Tiles
Description: Hasn't the Clown been murdered yet?

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Hydroponics Tiles
Description: Hydroponics Tiles, because weed is very particular about the floor it likes.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Brown Floor Tiles
Description: Dark Brown Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Green Floor Tiles
Description: Dark Green Tiles, for the edgy weed-grower.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Purple Floor Tiles
Description: Dark Purple Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Red Floor Tiles
Description: Dark Red Tiles, for the edgy egomaniac.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Yellow Floor Tiles
Description: Dark Yellow Tiles.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Delivery Tiles
Description: Delivery Tiles, for the mule to drop your stuff before crushing you.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Floor Tiles
Description: Floor tiles, to be ripped up as a ghetto weapon.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Blue Floor Tiles
Description: Blue Tiles, the color of Tyranny.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Bot Parking Tiles
Description: Bot Parking, for parking your Delivery-bot of death.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Cafeteria Tiles
Description: Cafeteria Tiles, for dropping rubbish on.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Circuit Tiles
Description: Circuit Tiles, for surrounding psychopaths.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Off Circuit Tiles
Description: Circuit Tiles, for when the psycho is sleeping.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Floor Tiles
Description: Dark Tiles, for when white is to bright.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Dark Blue Floor Tiles
Description: Dark Blue Tiles, for the edgy tyrant.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Metal Plating
Description: Metal Plating, for dragging bodies over through Maintenance.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Space Tile
Description: Space, because Space is made of Steel.

Resources To Make: 1 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Wood Flooring
Description: Wood Flooring, for when the Botanists have too much free time.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1

Bar Tiles
Description: Bar Tiles, for vomiting and punching on.

Resources To Make: 3 Steel Sheets

Beauty: 2

Flammability: 0%

Hit Points: 100

Mass: 1.00 kg

Work To Make: 1