Construction

Reinforced Station Window
Description: A Reinforced Glass Window, to watch the Space Carp through

Resources To Make: 5 Steel Sheets, 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 400

Market Value: $60.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Window Panel
Description: An extra thin window. You can almost FEEL the space.

Resources To Make: 5 Steel Sheets, 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 150

Market Value: $60.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Window Panel
Description: An extra thin window of pure glass. Don't sneeze

Resources To Make: 5 Glass Sheets

Requires Power: False

Flammability: 10%

Hit Points: 50

Market Value: $50.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Security Door
Description: The way to go after escaping your cell

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Virology Door
Description: If this hasn't been torn down five minutes into a shift and its occupant murdered horrifically than someone fucked up somewhere.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 350

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Bulkhead
Description: A big old steel Bulkhead

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 10 Plasteel Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 600

Market Value: $395.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Atmospherics Door
Description: The grand entrance to Atmosia, home of the stations air supply. And most of its dangerous toxins.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 350

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Shuttle Door
Description: The entrance to the shuttle or and escape pod. Seeing these means it's time to go, whether in arrivals or departures.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Station Wall
Description: A Steel Station wall, to keep the Crew in and the Assistants out.

Resources To Make: 5 Steel Sheets

Requires Power: False

Flammability: 10%

Hit Points: 300

Market Value: $10.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Station Wall
Description: A Reinforced Station wall, for surrounding anything near to a welding tool and a wrench.

Resources To Make: 10 Steel Sheets and 5 Plasteel Sheets

Requires Power: False

Flammability: 0%

Hit Points: 1200

Market Value: $155.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Engineering Door
Description: An entrance to Engineering, birthplace of Lord Singulo, destroyer of worlds.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 20%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Fire Door
Description: Stops the AI from plasma-firing the entire station from one vent. It can still use the others, but hey.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Hazard Door
Description: A way to stop the spread of harmful toxins through the air. Unless it's low level nitrous, in which case, sweet dreams.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 10%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

General Door
Description: An entrance to nowhere important. If these are all you can open, the Airlock is still an option.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 250

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Medbay Door
Description: An entrance to Medbay, THE place to be if you want to be drugged, killed, absorbed by a changeling and infested with six different viruses. Or all of the above.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Mining Door
Description: An entrance to Mining. the one place the AI can't blow up.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Research Door
Description: An entrance to Research and Development, your one stop shop for plasma fires, explosives, metroids and slimes.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 10%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Maintenance Door
Description: An entrance to Maintenance, the last seen location of many a greyshirt.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 300

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Glass Door
Description: So you can see the blood before you open the door.

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 20 Glass Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 175

Market Value: $325.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Airlock
Description: An entrance to the Clown's living Quarters.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 20%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Blast Door
Description: A thick wall of steel for the heads to hide behind

Resources To Make: 40 Steel Sheets, 2 Components, 1 Airlock Electronics, and 25 Plasteel Sheets

Requires Power: True

Power Needed: 25 W

Flammability: 0%

Hit Points: 700

Market Value: $800.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Command Door
Description: An entrance to where all the good stuff was kept, until it was stolen by anyone-with-a-welder-and-a-wrench, see: Everyone.

Resources To Make: 30 Steel Sheets, 2 Components, and 1 Airlock Electronics

Requires Power: True

Power Needed: 25 W

Flammability: 30%

Hit Points: 400

Market Value: $103.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Reinforced Table
Description: A ghetto surgical table, for when you need to cut an alien out of a Greyshirt using a shard of glass.

Resources To Make: 15 Steel Sheets and 5 Plasteel Sheets

Requires Power: False

Beauty: 4

Cover Effectiveness: 40%

Flammability: 0%

Hit Points: 400

Market Value: $165.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Steel Table
Description: A ghetto surgical table, for when you need to cut an alien out of a Greyshirt using a shard of glass.

Resources To Make: 10 Steel Sheets

Requires Power: False

Beauty: 4

Cover Effectiveness: 40%

Flammability: 20%

Hit Points: 100

Market Value: $20.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Wood Table
Description: A ghetto surgical table, for when you need to cut an alien out of a Greyshirt using a shard of glass.

Resources To Make: 10 Wood

Requires Power: False

Beauty: 4

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 100

Market Value: $14.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Orange Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Quartermaster's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Research Director's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Syndicate Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Wizard's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Clown's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Chief Medical Officer's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Cultist's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Head Of Personnel's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Head Of Security's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Medbay Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Mime's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Bare Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Blue Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Captain's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Centcomm Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Chief Engineer's Bed
Description: A cozy mattress and sheets on a frame for resting.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 8

Comfort: 0.75

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 140

Market Value: $63.13

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 15

Immunity Gain Speed (In Building): 110%

Rest Effectiveness (In Building): 100%

Surgery Success Chance Factor (In Building): 100%

Steel Station Chair
Description: A Chair made of Steel, perfect for tying people to.

Resources To Make: 30 Steel Sheets

Requires Power: False

Beauty: 7

Comfort: 0.70

Cover Effectiveness: 35%

Flammability: 0%

Hit Points: 170

Market Value: $61.62

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 8

Comfy Chair
Description: A comfy Armchair, for relaxing in after a hard days work pretending to do your job.

Resources To Make: 30 Cloth

Requires Power: False

Beauty: 3

Comfort: 0.80

Cover Effectiveness: 40%

Flammability: 100%

Hit Points: 220

Market Value: $87.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 125

Station Stool
Description: A single platform on which to sit.

Resources To Make: 10 Steel Sheets and 3 Cloth

Requires Power: False

Beauty: 3

Comfort: 0.50

Cover Effectiveness: 30%

Flammability: 100%

Hit Points: 75

Market Value: $28.70

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 13

Tube Wall Light
Description: Tube Lights, bane of Janitors hands.

Resources To Make: 15 Steel Sheets

Requires Power: True

Power Needed: 15 W

Cover Effectiveness: 20%

Flammability: 100%

Hit Points: 50

Market Value: $30.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1

Bulb Wall Light
Description: Bulb Light, your only source of light in Maintenance. Bring a flashlight.

Resources To Make: 15 Steel Sheets

Requires Power: True

Power Needed: 10 W

Cover Effectiveness: 20%

Flammability: 100%

Hit Points: 50

Market Value: $30.00

Mass: 1.00 kg

Sell Price Multiplier: 70%

Work To Make: 1